AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Belarus: Q1 2022 Performance
Discover the performance trends of the top 5 hypercasual games on iOS in Belarus during Q1 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 hypercasual games on iOS in Belarus exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance:
Бабл Квас from Evgeny Grishakov saw an initial spike in weekly downloads, peaking at 8.8K in the week of January 24, before experiencing a decline, reaching 506 by mid-March. Weekly active users followed a similar trend, starting at 3.5K in mid-January and peaking at 12.1K in the same week, then gradually decreasing to 3.5K by the end of March.
Going Balls from SUPERSONIC STUDIOS LTD had a fluctuating download pattern, starting at 1.4K in late December 2021, dipping to 527 in late February, and rebounding to 1.6K by the end of March. The game’s weekly active users steadily increased from 896 in late December to 1.5K at the end of March. Revenue saw minor peaks, reaching up to $13 in late February.
Bridge Race, also from SUPERSONIC STUDIOS LTD, experienced a consistent download rate, with peaks at 879 in mid-February and a slight drop to 642 by the end of March. Active users showed a notable rise from 2.6K in late December to 2.9K in mid-March, with minor fluctuations. Revenue peaked at $16 in the first week of January and saw minimal changes thereafter.
Water Sort Puzzle from IEC GLOBAL PTY LTD had steady weekly downloads, peaking at 794 in early March before declining to 350 by the end of the month. Active users increased from 4.5K in late December to a high of 5.2K in early March, then decreased to 4K by the end of March. Revenue showed minor peaks, reaching up to $12 in late December.
Unpuzzle: Tap Away Puzzle Game from HYPERCELL SIA saw a significant rise in downloads, starting at 13 in late December and peaking at 1.2K in early March, before declining to 519 by the end of March. Active users increased dramatically from 44 in late December to 3K by the end of March.
For more insights and detailed data on the performance of these hypercasual games, visit Sensor Tower.